/*
 * CirclePlayer for the jPlayer Plugin (jQuery)
 * http://www.jplayer.org
 *
 * Copyright (c) 2009 - 2011 Happyworm Ltd
 * Dual licensed under the MIT and GPL licenses.
 *  - http://www.opensource.org/licenses/mit-license.php
 *  - http://www.gnu.org/copyleft/gpl.html
 *
 * Version: 1.0.1 (jPlayer 2.0.9)
 * Date: 30th May 2011
 *
 * Author: Mark J Panaghiston @thepag
 *
 * CirclePlayer prototype developed by:
 * Mark Boas @maboa
 * Silvia Benvenuti @aulentina
 * Jussi Kalliokoski @quinirill
 *
 * Inspired by :
 * Neway @imneway http://imneway.net/ http://forrst.com/posts/Untitled-CPt
 * and
 * Liam McKay @liammckay http://dribbble.com/shots/50882-Purple-Play-Pause
 *
 * Standing on the shoulders of :
 * John Resig @jresig
 * Mark Panaghiston @thepag
 * Louis-Rémi Babé @Louis_Remi
 */


var CirclePlayer = function(jPlayerSelector, media, options) {
    var self = this,

        defaults = {
            // solution: "flash, html", // For testing Flash with CSS3
            supplied: "m4a, oga",
            // Android 2.3 corrupts media element if preload:"none" is used.
            // preload: "none", // No point preloading metadata since no times are displayed. It helps keep the buffer state correct too.
            cssSelectorAncestor: "#cp_container_1",
            cssSelector: {
                play: ".cp-play",
                pause: ".cp-pause"
            }
        },

        cssSelector = {
            bufferHolder: ".cp-buffer-holder",
            buffer1: ".cp-buffer-1",
            buffer2: ".cp-buffer-2",
            progressHolder: ".cp-progress-holder",
            progress1: ".cp-progress-1",
            progress2: ".cp-progress-2",
            circleControl: ".cp-circle-control"
        };

    this.cssClass = {
        gt50: "cp-gt50",
        fallback: "cp-fallback"
    };

    this.spritePitch = 104;
    this.spriteRatio = 0.24; // Number of steps / 100

    this.player = $(jPlayerSelector);
    this.media = $.extend({}, media);
    this.options = $.extend(true, {}, defaults, options); // Deep copy

    this.cssTransforms = Modernizr.csstransforms;
    this.audio = {};
    this.dragging = false; // Indicates if the progressbar is being 'dragged'.

    this.eventNamespace = ".CirclePlayer"; // So the events can easily be removed in destroy.

    this.jq = {};
    $.each(cssSelector, function(entity, cssSel) {
        self.jq[entity] = $(self.options.cssSelectorAncestor + " " + cssSel);
    });

    this._initSolution();
    this._initPlayer();
};

CirclePlayer.prototype = {
    _createHtml: function() {
    },
    _initPlayer: function() {
        var self = this;
        this.player.jPlayer(this.options);

        this.player.bind($.jPlayer.event.ready + this.eventNamespace, function(event) {
            if(event.jPlayer.html.used && event.jPlayer.html.audio.available) {
                self.audio = $(this).data("jPlayer").htmlElement.audio;
            }
            $(this).jPlayer("setMedia", self.media);
            self._initCircleControl();
        });

        this.player.bind($.jPlayer.event.play + this.eventNamespace, function(event) {
            $(this).jPlayer("pauseOthers");
        });

        // This event fired as play time increments
        this.player.bind($.jPlayer.event.timeupdate + this.eventNamespace, function(event) {
            if (!self.dragging) {
                self._timeupdate(event.jPlayer.status.currentPercentAbsolute);
            }
        });

        // This event fired as buffered time increments
        this.player.bind($.jPlayer.event.progress + this.eventNamespace, function(event) {
            var percent = 0;
            if((typeof self.audio.buffered === "object") && (self.audio.buffered.length > 0)) {
                if(self.audio.duration > 0) {
                    var bufferTime = 0;
                    for(var i = 0; i < self.audio.buffered.length; i++) {
                        bufferTime += self.audio.buffered.end(i) - self.audio.buffered.start(i);
                        // console.log(i + " | start = " + self.audio.buffered.start(i) + " | end = " + self.audio.buffered.end(i) + " | bufferTime = " + bufferTime + " | duration = " + self.audio.duration);
                    }
                    percent = 100 * bufferTime / self.audio.duration;
                } // else the Metadata has not been read yet.
                // console.log("percent = " + percent);
            } else { // Fallback if buffered not supported
                // percent = event.jPlayer.status.seekPercent;
                percent = 0; // Cleans up the inital conditions on all browsers, since seekPercent defaults to 100 when object is undefined.
            }
            self._progress(percent); // Problem here at initial condition. Due to the Opera clause above of buffered.length > 0 above... Removing it means Opera's white buffer ring never shows like with polyfill.
            // Firefox 4 does not always give the final progress event when buffered = 100%
        });

        this.player.bind($.jPlayer.event.ended + this.eventNamespace, function(event) {
            self._resetSolution();
        });
    },
    _initSolution: function() {
        if (this.cssTransforms) {
            this.jq.progressHolder.show();
            this.jq.bufferHolder.show();
        }
        else {
            this.jq.progressHolder.addClass(this.cssClass.gt50).show();
            this.jq.progress1.addClass(this.cssClass.fallback);
            this.jq.progress2.hide();
            this.jq.bufferHolder.hide();
        }
        this._resetSolution();
    },
    _resetSolution: function() {
        if (this.cssTransforms) {
            this.jq.progressHolder.removeClass(this.cssClass.gt50);
            this.jq.progress1.css({'transform': 'rotate(0deg)'});
            this.jq.progress2.css({'transform': 'rotate(0deg)'}).hide();
        }
        else {
            this.jq.progress1.css('background-position', '0 ' + this.spritePitch + 'px');
        }
    },
    _initCircleControl: function() {
        var self = this;
        this.jq.circleControl.grab({
            onstart: function(){
                self.dragging = true;
            }, onmove: function(event){
                var pc = self._getArcPercent(event.position.x, event.position.y);
                self.player.jPlayer("playHead", pc).jPlayer("play");
                self._timeupdate(pc);
            }, onfinish: function(event){
                self.dragging = false;
                var pc = self._getArcPercent(event.position.x, event.position.y);
                self.player.jPlayer("playHead", pc).jPlayer("play");
            }
        });
    },
    _timeupdate: function(percent) {
        var degs = percent * 3.6+"deg";

        var spriteOffset = (Math.floor((Math.round(percent))*this.spriteRatio)-1)*-this.spritePitch;

        if (percent <= 50) {
            if (this.cssTransforms) {
                this.jq.progressHolder.removeClass(this.cssClass.gt50);
                this.jq.progress1.css({'transform': 'rotate(' + degs + ')'});
                this.jq.progress2.hide();
            } else { // fall back
                this.jq.progress1.css('background-position', '0 '+spriteOffset+'px');
            }
        } else if (percent <= 100) {
            if (this.cssTransforms) {
                this.jq.progressHolder.addClass(this.cssClass.gt50);
                this.jq.progress1.css({'transform': 'rotate(180deg)'});
                this.jq.progress2.css({'transform': 'rotate(' + degs + ')'});
                this.jq.progress2.show();
            } else { // fall back
                this.jq.progress1.css('background-position', '0 '+spriteOffset+'px');
            }
        }
    },
    _progress: function(percent) {
        var degs = percent * 3.6+"deg";

        if (this.cssTransforms) {
            if (percent <= 50) {
                this.jq.bufferHolder.removeClass(this.cssClass.gt50);
                this.jq.buffer1.css({'transform': 'rotate(' + degs + ')'});
                this.jq.buffer2.hide();
            } else if (percent <= 100) {
                this.jq.bufferHolder.addClass(this.cssClass.gt50);
                this.jq.buffer1.css({'transform': 'rotate(180deg)'});
                this.jq.buffer2.show();
                this.jq.buffer2.css({'transform': 'rotate(' + degs + ')'});
            }
        }
    },
    _getArcPercent: function(pageX, pageY) {
        var offset  = this.jq.circleControl.offset(),
            x   = pageX - offset.left - this.jq.circleControl.width()/2,
            y   = pageY - offset.top - this.jq.circleControl.height()/2,
            theta   = Math.atan2(y,x);

        if (theta > -1 * Math.PI && theta < -0.5 * Math.PI) {
            theta = 2 * Math.PI + theta;
        }

        // theta is now value between -0.5PI and 1.5PI
        // ready to be normalized and applied

        return (theta + Math.PI / 2) / 2 * Math.PI * 10;
    },
    setMedia: function(media) {
        this.media = $.extend({}, media);
        this.player.jPlayer("setMedia", this.media);
    },
    play: function(time) {
        this.player.jPlayer("play", time);
    },
    pause: function(time) {
        this.player.jPlayer("pause", time);
    },
    destroy: function() {
        this.player.unbind(this.eventNamespace);
        this.player.jPlayer("destroy");
    }
};

